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Throw Thyself

Level - Arena

Level - Arena

Level - Olympus

Level - Olympus

Level - Temple

Level - Temple

Level - Gate

Level - Gate

God Victory Animations

Victory screen

Victory screen

Throw Thyself is a multiplayer 2.5D arena brawler where you play as gods from different pantheons and literally throw yourself to try to take each other out!

This was a Major Project made by 6 people over 16 weeks. My contribution for this game was working on all the background assets for the environments. I had to come up with how the levels were going to be designed and keep them inline with the style of the game.

Download the game here:
https://argonauts.itch.io/throw-thyself
-The Team
Artists:
-Hayden Reid - Environment Artist
Environment Modelling, Texturing
-Scott Hammond - Art Lead
Character Modelling, Lighting, UI
https://www.artstation.com/moofactory
-Jessica Knight - Animator
Character animations, 2D Art
https://www.artstation.com/jessicaknightart
-Jack Pabis - Props
Platforms, interactables
https://www.artstation.com/jacknetworld1508
Designer:
Alexander McGarrity - Team Lead
System Design, Level Design, Producer, UX Design, Sound Design, VFX Art
https://alexandermcgarrity.com/
Programmer:
Dylan Shorten - Game Programmer
Gameplay Mechanics, UI, Multiplayer
http://dylan-shorten.com/