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Throw Thyself - Olympus

This is our level "Olympus", it was designed to have our 3 other levels (Temple, Arena and Gate) on it to give the immersion you were fighting on a much larger battleground that what you could see. This level took 2 weeks in beta to put together and a lot of back and forth happened to get the right type of clouds we wanted. This was an interesting level to make as I had to figure out where the other levels would be implemented and how the level itself would look as a final product.

-Hayden Reid
Environment Modelling and Texturing

-Scott Hammond
Lighting
https://www.artstation.com/moofactory