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Throw Thyself - Olympus Temple

Temple is one of four environments i made for our major project "Throw Thyself". This level was used as a base to determine style of the game before moving on to the next levels. This environment was put together over 2 weeks in beta stages with minor touch ups like the symbols on the pool and the vines around the pillars in the gold stage.
-Hayden Reid
Environment Modelling and Texturing

-Scott Hammond
Lighting
https://www.artstation.com/moofactory